Objectives 
This lesson introduces cyber ethics to your students, particularly the four major aspects of law, ethics, psychology, and IT security.

Description 
ActivityApprox Time Needed
ETV Programme for primary students - 網絡全攻略 (P.4 - P.6)70 minutes for the whole activity including 20 minutes for the video.
ETV Programme for secondary students - 網絡新人類 (S.1 - S.3)80 minutes for the whole activity including 15 minutes of the video.
CESY Board Game (P.4 - S.3)45 minutes
Drama - Potential threats on the Internet (P.4 - P.6)1 week
Worksheets - My own pledge (P.4 - S.3)40 minutes
Game - Cyber Ethics Quiz15 minutes
 
1) ETV Programme for primary students - 網絡全攻略 (P.4 - P.6)

Approximate time needed: 70 minutes for the whole activity including 20 minutes for the video.

Procedures:

StepDuration(minutes)
1Show the video of the ETV programmes20 min
2Students should be divided into groups of 6-8. They have to complete six questions in their groups. The teachers are responsible for facilitating their discussion and their presentations after they complete each question.2 min
3Each question should last about 8 minutes. Students will write down their opinions on one of the worksheets provided, then share them with other groups during presentation time. In the 8 minutes, 2 minutes should be allotted for brainstorming and jotting down ideas in groups. One minute per group should be allotted for presentations. Groups with ideas not presented by previous groups are encouraged to share those opinions.48 min

Analysis:
This ETV programme provides an overview of various dangers that students and youth may encounter online, including computer viruses, problematic websites, overuse of the Internet and issues related to Intellectual Property Rights.

Advice from teachers after trying out the lesson:

1. The lesson can be integrated into computer lessons, General Studies lessons, and moral and civic education.

2. The activity is suitable for students from Primary 4 to Primary 6. It could be conducted in the library where large tables are available for group discussion.

3. The activity can be extended to include a role playing assignment at the end of the lesson so that students can have a more in-depth study of the topic.

4. A discussion forum with anonymous identities could be used to encourage students to share their embarrassing experiences so that the teacher can have an idea of their students' actual experiences and offer help in class.

In the try-out lessons, students expressed their views on how to design web pages legally and how to avoid too much computer gaming, browsing pornographic web sites, and falling into traps on the Internet. For details, please refer to the resources section below.

Resources:

  1. Student feedback: Avoid risks on the Internet 877.71 KB
  2. Student feedback: Design web pages legally 1.3 MB
  3. Student feedback: Avoid browsing pornographic web sites 1.77 MB
  4. Student feedback: Avoid playing too much computer games 1.51 MB
  5. ETV Programmes for primary students - 網絡全攻略 48.9 MB
  6. ETV Programmes Worksheet for primary students - in Chinese 172.1 KB

2) ETV Programme for secondary students - 網絡新人類 (S.1 - S.3)

Approximate time needed: 80 minutes for the whole activity including 15 minutes of the video.

Procedures:

StepDuration(minutes)
1Show the video of the ETV programmes15
2Students should be divided into groups of 6-8. They have to complete six questions in their groups. The teacher should facilitate their discussion and presentations after they complete each question.2
3Each question should last about 8 minutes. Students will write down their opinions on one of the worksheets provided, then share them with the other groups during presentation time. In the 8 minutes, 2 minutes should be allotted for brainstorming and jotting down ideas in groups. One minute per group should be allotted for presentations. Groups with ideas not presented by previous groups are encouraged to share those opinions.53

Analysis:
This ETV programme provides an overview of various dangers that students and youth may encounter online, including computer viruses, problematic websites, overuse of the Internet, and issues related to Intellectual Property Rights.

Advice from teachers after trying out the lesson: Pending

Resources:

  1. Tryout Record: Mu Kuang English School, 5/12/2003 (English version)
  2. ETV Programmes for secondary students - 網絡新人類 26.78 MB

3) CESY Board Game (P.4 - S.3)

Approximate time needed: 45 minutes

Aim:
This game is designed for at least 4 players. It enhances students' awareness of Cyber Ethics from various perspectives.

Procedures:

StepDuration(minutes)
1Divide the class into groups with 4-6 students. In a group, all players will have a Internet quotient(IQ) of 100 (IQ stands for) The health index will be adjusted during the game.5
2The youngest person will be the first one to get a case card on the board.
Each case card describes different scenarios that will happen when using the Internet. It includes good habits, harmful behaviors, questions and answers about internet usage
Case Cards have printed both the number of steps backward/forward and the changing scores to the Internet Quotient
15
3When the time limit is reached, each player tallies his/her Health Index. The one with the highest IQ wins the game.---

Resources:

  1. The Game Board (English version) 627.32 KB
  2. Deck of Cases cards (English Version) 1.12 MB

4) Drama - Potential threats on the Internet (P.4 - P.6)

Approximate time needed: 1 week

Procedures:

StepDuration(minutes)
1Students study the scripts---
2Integrate personal experience and modify the scripts---
3Students perform---

Analysis:
This drama provides an alternative and interactive method in learning cyber ethics. This play can be used as a good piece for the school drama competition, or performed at the school assembly.

Resources:

  1. Drama Script (Traditional Chinese Version) 271.3 KB
  2. Drama video recorded from previous live performance (Cantonese Version) 25.84 MB
  3. Internet Banking - Keeping your money safe (English Version) 88.51 KB

5) Worksheets - My own pledge (P.4 - S.3)

Approximate time needed: 40 minutes

Procedures:

StepDuration(minutes)
1Brainstorm on the use of the Internet with students using current issues15
2Build up a pledge to promote ethical acts.25

Analysis:
Students are encouraged to print out the 'Students' Pledge' located on the main page of the CESY website and sign the pledge. Students are also encouraged to make up their own pledge.

Resources:

  1. Worksheet: My Pledge (English version) 259.37 KB

6) Game - Cyber Ethics Quiz

Approximate time needed: 15 minutes

Aim:
This game contains more than 70 multiple choice questions on various subjects relating to cyber ethics.

Procedures:

StepDuration(minutes)
1Download and play the game15 min

Resources:

  1. Cyber Ethics Quiz (EXE) - English Version 478.7 KB

Objectives 
This lesson introduces cyber ethics to your students, particularly the four major aspects of law, ethics, psychology, and IT security.

Description 
ActivityApprox Time Needed
ETV Programme for primary students - 網絡全攻略 (P.4 - P.6)70 minutes for the whole activity including 20 minutes for the video.
ETV Programme for secondary students - 網絡新人類 (S.1 - S.3)80 minutes for the whole activity including 15 minutes of the video.
CESY Board Game (P.4 - S.3)45 minutes
Drama - Potential threats on the Internet (P.4 - P.6)1 week
Worksheets - My own pledge (P.4 - S.3)40 minutes
Game - Cyber Ethics Quiz15 minutes
 
1) ETV Programme for primary students - 網絡全攻略 (P.4 - P.6)

Approximate time needed: 70 minutes for the whole activity including 20 minutes for the video.

Procedures:

StepDuration(minutes)
1Show the video of the ETV programmes20 min
2Students should be divided into groups of 6-8. They have to complete six questions in their groups. The teachers are responsible for facilitating their discussion and their presentations after they complete each question.2 min
3Each question should last about 8 minutes. Students will write down their opinions on one of the worksheets provided, then share them with other groups during presentation time. In the 8 minutes, 2 minutes should be allotted for brainstorming and jotting down ideas in groups. One minute per group should be allotted for presentations. Groups with ideas not presented by previous groups are encouraged to share those opinions.48 min

Analysis:
This ETV programme provides an overview of various dangers that students and youth may encounter online, including computer viruses, problematic websites, overuse of the Internet and issues related to Intellectual Property Rights.

Advice from teachers after trying out the lesson:

1. The lesson can be integrated into computer lessons, General Studies lessons, and moral and civic education.

2. The activity is suitable for students from Primary 4 to Primary 6. It could be conducted in the library where large tables are available for group discussion.

3. The activity can be extended to include a role playing assignment at the end of the lesson so that students can have a more in-depth study of the topic.

4. A discussion forum with anonymous identities could be used to encourage students to share their embarrassing experiences so that the teacher can have an idea of their students' actual experiences and offer help in class.

In the try-out lessons, students expressed their views on how to design web pages legally and how to avoid too much computer gaming, browsing pornographic web sites, and falling into traps on the Internet. For details, please refer to the resources section below.

Resources:

  1. Student feedback: Avoid risks on the Internet 877.71 KB
  2. Student feedback: Design web pages legally 1.3 MB
  3. Student feedback: Avoid browsing pornographic web sites 1.77 MB
  4. Student feedback: Avoid playing too much computer games 1.51 MB
  5. ETV Programmes for primary students - 網絡全攻略 48.9 MB
  6. ETV Programmes Worksheet for primary students - in Chinese 172.1 KB

2) ETV Programme for secondary students - 網絡新人類 (S.1 - S.3)

Approximate time needed: 80 minutes for the whole activity including 15 minutes of the video.

Procedures:

StepDuration(minutes)
1Show the video of the ETV programmes15
2Students should be divided into groups of 6-8. They have to complete six questions in their groups. The teacher should facilitate their discussion and presentations after they complete each question.2
3Each question should last about 8 minutes. Students will write down their opinions on one of the worksheets provided, then share them with the other groups during presentation time. In the 8 minutes, 2 minutes should be allotted for brainstorming and jotting down ideas in groups. One minute per group should be allotted for presentations. Groups with ideas not presented by previous groups are encouraged to share those opinions.53

Analysis:
This ETV programme provides an overview of various dangers that students and youth may encounter online, including computer viruses, problematic websites, overuse of the Internet, and issues related to Intellectual Property Rights.

Advice from teachers after trying out the lesson: Pending

Resources:

  1. Tryout Record: Mu Kuang English School, 5/12/2003 (English version)
  2. ETV Programmes for secondary students - 網絡新人類 26.78 MB

3) CESY Board Game (P.4 - S.3)

Approximate time needed: 45 minutes

Aim:
This game is designed for at least 4 players. It enhances students' awareness of Cyber Ethics from various perspectives.

Procedures:

StepDuration(minutes)
1Divide the class into groups with 4-6 students. In a group, all players will have a Internet quotient(IQ) of 100 (IQ stands for) The health index will be adjusted during the game.5
2The youngest person will be the first one to get a case card on the board.
Each case card describes different scenarios that will happen when using the Internet. It includes good habits, harmful behaviors, questions and answers about internet usage
Case Cards have printed both the number of steps backward/forward and the changing scores to the Internet Quotient
15
3When the time limit is reached, each player tallies his/her Health Index. The one with the highest IQ wins the game.---

Resources:

  1. The Game Board (English version) 627.32 KB
  2. Deck of Cases cards (English Version) 1.12 MB

4) Drama - Potential threats on the Internet (P.4 - P.6)

Approximate time needed: 1 week

Procedures:

StepDuration(minutes)
1Students study the scripts---
2Integrate personal experience and modify the scripts---
3Students perform---

Analysis:
This drama provides an alternative and interactive method in learning cyber ethics. This play can be used as a good piece for the school drama competition, or performed at the school assembly.

Resources:

  1. Drama Script (Traditional Chinese Version) 271.3 KB
  2. Drama video recorded from previous live performance (Cantonese Version) 25.84 MB
  3. Internet Banking - Keeping your money safe (English Version) 88.51 KB

5) Worksheets - My own pledge (P.4 - S.3)

Approximate time needed: 40 minutes

Procedures:

StepDuration(minutes)
1Brainstorm on the use of the Internet with students using current issues15
2Build up a pledge to promote ethical acts.25

Analysis:
Students are encouraged to print out the 'Students' Pledge' located on the main page of the CESY website and sign the pledge. Students are also encouraged to make up their own pledge.

Resources:

  1. Worksheet: My Pledge (English version) 259.37 KB

6) Game - Cyber Ethics Quiz

Approximate time needed: 15 minutes

Aim:
This game contains more than 70 multiple choice questions on various subjects relating to cyber ethics.

Procedures:

StepDuration(minutes)
1Download and play the game15 min

Resources:

  1. Cyber Ethics Quiz (EXE) - English Version 478.7 KB

Level: P.4 - P.6 and S.1 - S.3
Duration: 15 min - 1 week
Objectives 
This lesson introduces cyber ethics to your students, particularly the four major aspects of law, ethics, psychology, and IT security.

Description 
ActivityApprox Time Needed
ETV Programme for primary students - 網絡全攻略 (P.4 - P.6)70 minutes for the whole activity including 20 minutes for the video.
ETV Programme for secondary students - 網絡新人類 (S.1 - S.3)80 minutes for the whole activity including 15 minutes of the video.
CESY Board Game (P.4 - S.3)45 minutes
Drama - Potential threats on the Internet (P.4 - P.6)1 week
Worksheets - My own pledge (P.4 - S.3)40 minutes
Game - Cyber Ethics Quiz15 minutes
 
1) ETV Programme for primary students - 網絡全攻略 (P.4 - P.6)

Approximate time needed: 70 minutes for the whole activity including 20 minutes for the video.

Procedures:

StepDuration(minutes)
1Show the video of the ETV programmes20 min
2Students should be divided into groups of 6-8. They have to complete six questions in their groups. The teachers are responsible for facilitating their discussion and their presentations after they complete each question.2 min
3Each question should last about 8 minutes. Students will write down their opinions on one of the worksheets provided, then share them with other groups during presentation time. In the 8 minutes, 2 minutes should be allotted for brainstorming and jotting down ideas in groups. One minute per group should be allotted for presentations. Groups with ideas not presented by previous groups are encouraged to share those opinions.48 min

Analysis:
This ETV programme provides an overview of various dangers that students and youth may encounter online, including computer viruses, problematic websites, overuse of the Internet and issues related to Intellectual Property Rights.

Advice from teachers after trying out the lesson:

1. The lesson can be integrated into computer lessons, General Studies lessons, and moral and civic education.

2. The activity is suitable for students from Primary 4 to Primary 6. It could be conducted in the library where large tables are available for group discussion.

3. The activity can be extended to include a role playing assignment at the end of the lesson so that students can have a more in-depth study of the topic.

4. A discussion forum with anonymous identities could be used to encourage students to share their embarrassing experiences so that the teacher can have an idea of their students' actual experiences and offer help in class.

In the try-out lessons, students expressed their views on how to design web pages legally and how to avoid too much computer gaming, browsing pornographic web sites, and falling into traps on the Internet. For details, please refer to the resources section below.

Resources:

  1. Student feedback: Avoid risks on the Internet 877.71 KB
  2. Student feedback: Design web pages legally 1.3 MB
  3. Student feedback: Avoid browsing pornographic web sites 1.77 MB
  4. Student feedback: Avoid playing too much computer games 1.51 MB
  5. ETV Programmes for primary students - 網絡全攻略 48.9 MB
  6. ETV Programmes Worksheet for primary students - in Chinese 172.1 KB

2) ETV Programme for secondary students - 網絡新人類 (S.1 - S.3)

Approximate time needed: 80 minutes for the whole activity including 15 minutes of the video.

Procedures:

StepDuration(minutes)
1Show the video of the ETV programmes15
2Students should be divided into groups of 6-8. They have to complete six questions in their groups. The teacher should facilitate their discussion and presentations after they complete each question.2
3Each question should last about 8 minutes. Students will write down their opinions on one of the worksheets provided, then share them with the other groups during presentation time. In the 8 minutes, 2 minutes should be allotted for brainstorming and jotting down ideas in groups. One minute per group should be allotted for presentations. Groups with ideas not presented by previous groups are encouraged to share those opinions.53

Analysis:
This ETV programme provides an overview of various dangers that students and youth may encounter online, including computer viruses, problematic websites, overuse of the Internet, and issues related to Intellectual Property Rights.

Advice from teachers after trying out the lesson: Pending

Resources:

  1. Tryout Record: Mu Kuang English School, 5/12/2003 (English version)
  2. ETV Programmes for secondary students - 網絡新人類 26.78 MB

3) CESY Board Game (P.4 - S.3)

Approximate time needed: 45 minutes

Aim:
This game is designed for at least 4 players. It enhances students' awareness of Cyber Ethics from various perspectives.

Procedures:

StepDuration(minutes)
1Divide the class into groups with 4-6 students. In a group, all players will have a Internet quotient(IQ) of 100 (IQ stands for) The health index will be adjusted during the game.5
2The youngest person will be the first one to get a case card on the board.
Each case card describes different scenarios that will happen when using the Internet. It includes good habits, harmful behaviors, questions and answers about internet usage
Case Cards have printed both the number of steps backward/forward and the changing scores to the Internet Quotient
15
3When the time limit is reached, each player tallies his/her Health Index. The one with the highest IQ wins the game.---

Resources:

  1. The Game Board (English version) 627.32 KB
  2. Deck of Cases cards (English Version) 1.12 MB

4) Drama - Potential threats on the Internet (P.4 - P.6)

Approximate time needed: 1 week

Procedures:

StepDuration(minutes)
1Students study the scripts---
2Integrate personal experience and modify the scripts---
3Students perform---

Analysis:
This drama provides an alternative and interactive method in learning cyber ethics. This play can be used as a good piece for the school drama competition, or performed at the school assembly.

Resources:

  1. Drama Script (Traditional Chinese Version) 271.3 KB
  2. Drama video recorded from previous live performance (Cantonese Version) 25.84 MB
  3. Internet Banking - Keeping your money safe (English Version) 88.51 KB

5) Worksheets - My own pledge (P.4 - S.3)

Approximate time needed: 40 minutes

Procedures:

StepDuration(minutes)
1Brainstorm on the use of the Internet with students using current issues15
2Build up a pledge to promote ethical acts.25

Analysis:
Students are encouraged to print out the 'Students' Pledge' located on the main page of the CESY website and sign the pledge. Students are also encouraged to make up their own pledge.

Resources:

  1. Worksheet: My Pledge (English version) 259.37 KB

6) Game - Cyber Ethics Quiz

Approximate time needed: 15 minutes

Aim:
This game contains more than 70 multiple choice questions on various subjects relating to cyber ethics.

Procedures:

StepDuration(minutes)
1Download and play the game15 min

Resources:

  1. Cyber Ethics Quiz (EXE) - English Version 478.7 KB

Level: P.4 - P.6 and S.1 - S.3
Duration: 15 min - 1 week