Objectives 
This lesson teaches students to discern the reliability of information found online and be prudently suspicious about trusting people met online. Students will learn a conscious and objective attitude to online encounters.

Description 
ActivityApprox Time Needed
Activity - True or False? News articles and weblogs (S.1 - S.3)40 minutes
Game - True or False? (S.1 - S.3)20 minutes
Game - Online Killer (S.1 - S.3)20 minutes
 
1) Activity - True or False? News articles and weblogs (S.1 - S.3)

Approximate time needed: 40 minutes

Aim:
To highlight the varying reliability of information from different sources.

Procedures:

StepDuration(minutes)
1The teacher prepares various "facts" on the same topic from different newspapers and other media for students. These could include articles and statistics such as a simple report on the latest research.10
2Students are encouraged to compare the figures reported from different sources to find differences.10
3Teachers could discuss with students on tone and manner in different press and media20

Analysis:
By discovering the differences in data reported in news and other sources on the Internet, students will acquire experience in the unreliability of information found online.

Resources:

  1. n/a

2) Game - True or False? (S.1 - S.3)

Approximate time needed: 20 minutes

Aim:
To understand the trustworthiness of cyber friends met online.

Procedures:

StepDuration(minutes)
1Prepare two photos of two different people. One should be of a person who casts a positive first impression the other should be of someone who casts a negative first impression.5
2Students are shown the photo of a person who gives a positive impression and answer the following questions:
a) What kind of person do you think he/she is?
b) Do you consider him/her to be a good person? Why?
c) Do you think that he/she would be a person who would like to help another in need? Why?
d) Do you consider him/her to be trustworthy? Why?
Repeat the process with the photo of the person who gives a negative first impression.
The teacher records the answers and discusses them with the students.
15

Analysis:
By comparing and analyzing the students' responses to the two individual persons and further class discussion, students would understand that:

a) They may be simply relying on a person's first impression and stereotypes to judge whether he/she is trustworthy (eg. The beautiful girl is kind and the ugly man is a villain). Especially in the virtual world, for example, we might assume a person is kind and helpful if he/she claims to be a doctor.

b) Without social activities in the physical world, it is very difficult to validate someone's background and behaviour.

c) People have a need for self affirmation, especially teenagers. In an Internet relationship, teenagers are easily satisfied and become fond of those who claim to have common characteristics with themselves. However, people may have different motives and reasons for nurturing online relationships: some want to broaden their social life by meeting friends from other nationalities and cultures; some want to find someone to talk to; and, in the worst circumstances, some want to take advantage of others.

3) Game - Online Killer (S.1 - S.3)

Approximate time needed: 20 minutes

Aim:
To experience the excitement and thrill generated when their true identity is hidden from others.

Procedures:

StepDuration(minutes)
1Students are divided into groups of 10. Each student is given a character card. The person who is given the "killer" card will act as a killer. The group sits in a circle and everyone holds hands.5
2The killer gives a signal to the person they want to kill by pressing the hand of the person. The victim would then reveal his card. The game would finish if everyone but the killer are killed.10
3After the game is finished, the killer reveals himself/herself and shares the emotions he/she felt during the game.5

Analysis:
By comparing and analyzing the killer's feelings and emotions during the game, students would understand that:

a) The Internet is a place where people can hide their true identities. Therefore, people may loosen their inhibitions and may act irrationally. Some may do things that they wouldn't dare do in real life, such as swearing, lying, visiting pornographic websites and getting involved in illegal matters.

b) Due to this anonymity and peer pressure, people may disregard the consequences of their actions, satisfying their desire for instant gratification.

c) Repeated misdemeanors will become habits. People tend to find excuses and make up reasons for their actions, resulting in a decline in personal moral standards.

Objectives 
This lesson teaches students to discern the reliability of information found online and be prudently suspicious about trusting people met online. Students will learn a conscious and objective attitude to online encounters.

Description 
ActivityApprox Time Needed
Activity - True or False? News articles and weblogs (S.1 - S.3)40 minutes
Game - True or False? (S.1 - S.3)20 minutes
Game - Online Killer (S.1 - S.3)20 minutes
 
1) Activity - True or False? News articles and weblogs (S.1 - S.3)

Approximate time needed: 40 minutes

Aim:
To highlight the varying reliability of information from different sources.

Procedures:

StepDuration(minutes)
1The teacher prepares various "facts" on the same topic from different newspapers and other media for students. These could include articles and statistics such as a simple report on the latest research.10
2Students are encouraged to compare the figures reported from different sources to find differences.10
3Teachers could discuss with students on tone and manner in different press and media20

Analysis:
By discovering the differences in data reported in news and other sources on the Internet, students will acquire experience in the unreliability of information found online.

Resources:

  1. n/a

2) Game - True or False? (S.1 - S.3)

Approximate time needed: 20 minutes

Aim:
To understand the trustworthiness of cyber friends met online.

Procedures:

StepDuration(minutes)
1Prepare two photos of two different people. One should be of a person who casts a positive first impression the other should be of someone who casts a negative first impression.5
2Students are shown the photo of a person who gives a positive impression and answer the following questions:
a) What kind of person do you think he/she is?
b) Do you consider him/her to be a good person? Why?
c) Do you think that he/she would be a person who would like to help another in need? Why?
d) Do you consider him/her to be trustworthy? Why?
Repeat the process with the photo of the person who gives a negative first impression.
The teacher records the answers and discusses them with the students.
15

Analysis:
By comparing and analyzing the students' responses to the two individual persons and further class discussion, students would understand that:

a) They may be simply relying on a person's first impression and stereotypes to judge whether he/she is trustworthy (eg. The beautiful girl is kind and the ugly man is a villain). Especially in the virtual world, for example, we might assume a person is kind and helpful if he/she claims to be a doctor.

b) Without social activities in the physical world, it is very difficult to validate someone's background and behaviour.

c) People have a need for self affirmation, especially teenagers. In an Internet relationship, teenagers are easily satisfied and become fond of those who claim to have common characteristics with themselves. However, people may have different motives and reasons for nurturing online relationships: some want to broaden their social life by meeting friends from other nationalities and cultures; some want to find someone to talk to; and, in the worst circumstances, some want to take advantage of others.

3) Game - Online Killer (S.1 - S.3)

Approximate time needed: 20 minutes

Aim:
To experience the excitement and thrill generated when their true identity is hidden from others.

Procedures:

StepDuration(minutes)
1Students are divided into groups of 10. Each student is given a character card. The person who is given the "killer" card will act as a killer. The group sits in a circle and everyone holds hands.5
2The killer gives a signal to the person they want to kill by pressing the hand of the person. The victim would then reveal his card. The game would finish if everyone but the killer are killed.10
3After the game is finished, the killer reveals himself/herself and shares the emotions he/she felt during the game.5

Analysis:
By comparing and analyzing the killer's feelings and emotions during the game, students would understand that:

a) The Internet is a place where people can hide their true identities. Therefore, people may loosen their inhibitions and may act irrationally. Some may do things that they wouldn't dare do in real life, such as swearing, lying, visiting pornographic websites and getting involved in illegal matters.

b) Due to this anonymity and peer pressure, people may disregard the consequences of their actions, satisfying their desire for instant gratification.

c) Repeated misdemeanors will become habits. People tend to find excuses and make up reasons for their actions, resulting in a decline in personal moral standards.

Level: S.1 - S.3
Duration: 40 min, 20 min, 20 min
Objectives 
This lesson teaches students to discern the reliability of information found online and be prudently suspicious about trusting people met online. Students will learn a conscious and objective attitude to online encounters.

Description 
ActivityApprox Time Needed
Activity - True or False? News articles and weblogs (S.1 - S.3)40 minutes
Game - True or False? (S.1 - S.3)20 minutes
Game - Online Killer (S.1 - S.3)20 minutes
 
1) Activity - True or False? News articles and weblogs (S.1 - S.3)

Approximate time needed: 40 minutes

Aim:
To highlight the varying reliability of information from different sources.

Procedures:

StepDuration(minutes)
1The teacher prepares various "facts" on the same topic from different newspapers and other media for students. These could include articles and statistics such as a simple report on the latest research.10
2Students are encouraged to compare the figures reported from different sources to find differences.10
3Teachers could discuss with students on tone and manner in different press and media20

Analysis:
By discovering the differences in data reported in news and other sources on the Internet, students will acquire experience in the unreliability of information found online.

Resources:

  1. n/a

2) Game - True or False? (S.1 - S.3)

Approximate time needed: 20 minutes

Aim:
To understand the trustworthiness of cyber friends met online.

Procedures:

StepDuration(minutes)
1Prepare two photos of two different people. One should be of a person who casts a positive first impression the other should be of someone who casts a negative first impression.5
2Students are shown the photo of a person who gives a positive impression and answer the following questions:
a) What kind of person do you think he/she is?
b) Do you consider him/her to be a good person? Why?
c) Do you think that he/she would be a person who would like to help another in need? Why?
d) Do you consider him/her to be trustworthy? Why?
Repeat the process with the photo of the person who gives a negative first impression.
The teacher records the answers and discusses them with the students.
15

Analysis:
By comparing and analyzing the students' responses to the two individual persons and further class discussion, students would understand that:

a) They may be simply relying on a person's first impression and stereotypes to judge whether he/she is trustworthy (eg. The beautiful girl is kind and the ugly man is a villain). Especially in the virtual world, for example, we might assume a person is kind and helpful if he/she claims to be a doctor.

b) Without social activities in the physical world, it is very difficult to validate someone's background and behaviour.

c) People have a need for self affirmation, especially teenagers. In an Internet relationship, teenagers are easily satisfied and become fond of those who claim to have common characteristics with themselves. However, people may have different motives and reasons for nurturing online relationships: some want to broaden their social life by meeting friends from other nationalities and cultures; some want to find someone to talk to; and, in the worst circumstances, some want to take advantage of others.

3) Game - Online Killer (S.1 - S.3)

Approximate time needed: 20 minutes

Aim:
To experience the excitement and thrill generated when their true identity is hidden from others.

Procedures:

StepDuration(minutes)
1Students are divided into groups of 10. Each student is given a character card. The person who is given the "killer" card will act as a killer. The group sits in a circle and everyone holds hands.5
2The killer gives a signal to the person they want to kill by pressing the hand of the person. The victim would then reveal his card. The game would finish if everyone but the killer are killed.10
3After the game is finished, the killer reveals himself/herself and shares the emotions he/she felt during the game.5

Analysis:
By comparing and analyzing the killer's feelings and emotions during the game, students would understand that:

a) The Internet is a place where people can hide their true identities. Therefore, people may loosen their inhibitions and may act irrationally. Some may do things that they wouldn't dare do in real life, such as swearing, lying, visiting pornographic websites and getting involved in illegal matters.

b) Due to this anonymity and peer pressure, people may disregard the consequences of their actions, satisfying their desire for instant gratification.

c) Repeated misdemeanors will become habits. People tend to find excuses and make up reasons for their actions, resulting in a decline in personal moral standards.

Level: S.1 - S.3
Duration: 40 min, 20 min, 20 min